Posts

Implicit Rule Broken in Chess

  Implicit Rules Broken in Chess   In this blog I will be discussing a recent controversy in the chess community, where a Grandmaster by the name of Hans Niemann was accused of cheating while playing against World Chess Champion Magnus Carlsen during a chess tournament earlier this year. The reason I chose this topic is because we have been looking at the three rule types in games, Structural, Operational and Implicit. What I would like to focus on is how Hans Niemann broke one of the most basic Implicit laws of chess, and of gaming in general, NO CHEATING. The world of chess is no stranger to cheating, everyone who has ever had an account on a chess website such as Chess.com or Lichess.com and played a few games, has more than likely ran into a player using a chess bot to tell them the winning moves. While Chess.com themselves state that “fewer than 0.2% of players cheat in online chess”, ( https://www.chess.com/article/view/online-chess-cheating ) , cheating in onlin...

Addiction in Gaming

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  Addiction in Gaming ( https://doralfamilyjournal.com/wp-content/uploads/2022/04/video-game-addiction-800x445.jpg )   In this blog, I will explore some of the ideas behind gaming-addiction, what causes it, what it looks like, and how to help an addict. This blog is based off an article posted by Addiction Centre, (link below). When talking about addiction in general, the key idea behind it, for me, is someone who is abusing a particular substance to the point where it is causing a detriment to their health or the health of those around them, and when withdrawal of said substance is painful for the person in question. The average amount of time gamers spend on video games is 6 hours a week. According to AddictionCenter.com, an informational web guide for those struggling with substance abuse, “ Video games affect the brain in the same way as addictive drugs: they trigger the release of dopamine, a chemical which reinforces behaviour. For this reason, playing video game...

Game Genre: Battle Royale, in recent years

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  Game Genre: Battle Royale, in recent years ( https://www.trustedreviews.com/wp-content/uploads/sites/54/2021/12/19BR_BattlePass.jpg )   In this blog I will be discussing the most prominent game genre which has dominated the gaming industry these past few years, 2022 – 2017 to be exact. To be exact, I am referring to the battle royale genre, with games such as Fortnite and Pubg, and the evolution of the battle royale genre. These games blasted their way onto the gaming scene in 2017, immediately gaining popularity as free to play, online, multiplayer games. They were the games that brought this battle royale genre to the forefront of gaming and has kept it there ever since, ( https://gamesight.io/leaderboards/battle-royale-games ) . In these games, the idea is very simple, a group of players go to an island with no equipment, run around collecting equipment and then trying to kill other players to be the last player standing. That is the core feature of their battle...

Game Rules

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  Game Rules Operational, Structural, Implicit In this blog I will discuss and explain the three rule types for games, using Star Wars Battlefront II, released in 2017 by DICE, Motive Studio and Criterion Software, to give examples of each rule type in action.   Operational Operational rules are often considered as ‘the rules of play’. Usually thought of as the only rules the player needs to be taught, or the only rules that are deliberately shown to the player, operational rules direct the players behaviour and usually dictate how the game is played. To give an example of an operational rule from Battlefront II, in any multiplayer game mode with a mix of hero characters and base class troopers, killing enemies gives you a certain amount of points so that you can upgrade and choose a hero character. Trooper Selection Screen https://gamegavel.com/wp-content/webp-express/webp-images/uploads/2020/05/Jet-trooper-Class-Battlefront-2.jpg.webp As you can see from th...

Ancient Games Blog

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  Ancient Games Blog Rules, Mechanics and how I would update for modern play The game I have chosen is chess. According to chess.com, the game of chess is thought to have originated out of an Indian game called Chaturanga before the 600s AD, evolving into the game we know today in the 16 th century, ( https://www.chess.com/article/view/history-of-chess ) . Chess is played on a 64 square board of alternating black and white squares, organised in ranks, 8 numbers and 8 letters (1, 2, 3, 4, 5, 6, 7, 8 and A, B, C, D, E, F, G, H). Layout of a chess board, with starting positions of each piece. ( https://commons.wikimedia.org/wiki/File:AAA_SVG_Chessboard_and_chess_pieces_06.svg ) Players have 16 pieces each, pieces include the King, the Queen, 2 Rooks/Castles, 2 Bishops, 2 Knights and 8 Pawns, and either play as the white pieces, or the black pieces. Players take turns moving a piece of their choosing around the board, with the player using the white pieces moving first to ...

Cognitive Benefits of Gaming

  Cognitive benefits of gaming Luke Noone C22532639   The article I chose to research is called ‘A large scale test of the gaming enhancement hypothesis’ ( https://peerj.com/articles/2710.pdf ), written by Andrew K. Przybylski and John C. Wang. The article was published on the 16 th of November 2016. There goal was to determine how a young person’s gaming experience affected there reasoning performance and whether gaming improved a young person’s cognitive ability.   To do this, they conducted a study of 1,847 school aged children over a four-day period. Questions asked during the test included self-reported play behaviour to determine whether the participant frequently played video games and which type of games they played, action games, multiplayer online games or strategy games. They were then instructed to complete the 60-item Raven’s Standard Progressive Matrices Plus (RPM) task ( https://psycho-tests.com/test/raven-matrixes-test ), which measures deduct...